MSL-Network¶
MSL-Network uses concurrency and asynchronous programming to transfer data across a network and it is composed
of three objects – a Network Manager
, Client
s and
Service
s.
The Network Manager
allows for multiple Client
s
and Service
s to connect to it and it links a Client
’s
request to the appropriate Service
to execute the request and then the Network
Manager
sends the response from the Service
back
to the Client
.
The Network Manager
uses concurrency to handle requests from multiple
Client
s such that multiple requests start, run and complete in overlapping time
periods and in no specific order. A Client
can send requests synchronously or
asynchronously to the Network Manager
for a Service
to execute. See Concurrency and Asynchronous Programming for more details.
JSON is used as the data format to exchange information between a
Client
and a Service
. As such, it is possible to
implement a Client
or a Service
in any programming
language to connect to the Network Manager
. See the JSON Formats section
for an overview of the data format. One can even connect to the Network Manager
from a terminal to send requests, see Connecting from a Terminal for more details.