MSL-Network
MSL-Network uses concurrency and asynchronous programming to transfer data across a network and it is composed
of three objects – a Network Manager, Clients and
Services.
The Network Manager allows for multiple Clients
and Services to connect to it and it links a Client's
request to the appropriate Service to execute the request and then the Network
Manager sends the response from the Service back
to the Client.
The Network Manager uses concurrency to handle requests from multiple
Clients such that multiple requests start, run and complete in overlapping time
periods and in no specific order. A Client can send requests synchronously or
asynchronously to the Network Manager for a Service
to execute. See Concurrency and Asynchronous Programming for more details.
JSON is used as the data format to exchange information between a
Client and a Service. As such, it is possible to
implement a Client or a Service in any programming
language to connect to the Network Manager. See the JSON Formats section
for an overview of the data format. One can also connect to the Network Manager
from a terminal to send requests, see Connecting from a Terminal for more details.